UX / UI Design hackathon case study

Rifter - Mobile app

Rifter - Mobile app

How might we…

How might we design an intuitive, engaging platform that educates users on safe time travel and helps them discover ideal destinations and events, making time travel accessible and enjoyable for everyone?

How might we design an intuitive, engaging platform that educates users on safe time travel and helps them discover ideal destinations and events, making time travel accessible and enjoyable for everyone?

The team

My role, UX / UI designer
Dani, UX researcher
Savannah, UX designer
Connor, UX / UI designer

Tools

Figma
Adobe Photoshop
Adobe Illustrator

Duration

48 hours

Area of opportunity

Area of opportunity

Scientists have just cracked the code on time travel and are working on making it available to the public. However, very few resources exist for making it accessible to users.

Scientists have just cracked the code on time travel and are working on making it available to the public. However, very few resources exist for making it accessible to users.

⚠️ The challenge

⚠️ The challenge

My teammates and I had to identify potential pain points by envisioning the challenges and uncertainties a user might face in a world where time travel is a reality. This exercise required a high level of creativity and empathy, pushing me to think beyond conventional boundaries and deeply consider the complexities of navigating an entirely new technology.

My teammates and I had to identify potential pain points by envisioning the challenges and uncertainties a user might face in a world where time travel is a reality. This exercise required a high level of creativity and empathy, pushing me to think beyond conventional boundaries and deeply consider the complexities of navigating an entirely new technology.

Pain Points

Without complete knowledge of the past and future, users have a difficult time knowing where and when to travel.

Users lack familiarity with time travel technology creating a barrier to entry.

🚧

Time travel is a very innovative technology that lacks a standardized and safe method of travel.

How might we…

How might we design an intuitive, engaging platform that educates users on safe time travel and helps them discover ideal destinations and events, making time travel accessible and enjoyable for everyone?

Competitive Analysis

⚠️ The challenge

⚠️ The challenge

Designing a digital product that leverages a new technology that most people have no frame of reference for.

Designing a digital product that leverages a new technology that most people have no frame of reference for.

💡 The approach

💡 The approach

  • Researched existing travel-related products to identify recognizable UI patterns that could be adapted for time travel.

  • Researched existing travel-related products to identify recognizable UI patterns that could be adapted for time travel.

Common Features

  • Explore page

  • Map view

  • Search by location or date

  • Suggested or trending experiences

Strengths

  • Compelling imagery

  • Social components

  • Elements of modern culture and immersion

  • Expansive search features

Weaknesses

  • Lack of instruction on certain travel and safety protocols

  • Lack of features for historical and educational travel

  • No existing experience for time travel

Justification

Justification

  • Drew on Nielsen Norman’s heuristic of familiarity, a well established usability principle.

  • This strategy leveraged familiar design elements to reduce the learning curve and cognitive load, ensuring a seamless user experience and smoother adoption of the technology.

Task flow

Homescreen

Signup/ Login

Results

Time Details

Trip Wrap-Up

Spawn Spots

Map

Locations

Dining

Friends

Number of ppl

Duration

Real-Time Logistics & Abort button

Search

Start Booking

Begin Trip

Abort Trip

Timer runs out

Splash screen

End

The task flow helped visualize the user journey through the time travel experience. During this, I identified a key concern about where users might appear in their timeline, such as unsafe or inconvenient locations. This led to the concept of 'spawn spots'—predefined, safe entry points that users can select to ensure a secure arrival.

The task flow helped visualize the user journey through the time travel experience. During this, I identified a key concern about where users might appear in their timeline, such as unsafe or inconvenient locations. This led to the concept of 'spawn spots'—predefined, safe entry points that users can select to ensure a secure arrival.

Key functions

Key functions

Based on user needs, pain points, and an analysis of the task flow, three core functions essential for users to effectively complete a time travel journey were identified.

Based on user needs, pain points, and an analysis of the task flow, three core functions essential for users to effectively complete a time travel journey were identified.

  1. Search

  2. Trip booking

  3. Abort trip

  1. Search

Design choices

Design choices

  • Designed clickable pills to highlight featured periods, a ‘Popular Times’ section, and an intuitive timeline for exploring events by location. Added a search bar for users to quickly find specific times and locations.

Justification

Justification

  • Clickable pills and ‘Popular Times’ section enhance engagement by surfacing frequently searched periods, giving users quick access to key information.

  • The timeline navigation mirrors familiar map search features, leveraging user habits for a natural and intuitive event exploration experience.

  1. Trip Booking

Design choices

Design choices

  • Streamlined the booking process to four key inputs: location, date, duration (with a scrollable selection), and number of travelers. Designed a prominent green 'Book Now' button and a trip summary screen for a clear booking overview.

Justification

Justification

  • Reducing booking to four inputs minimizes user friction and speeds up decision-making.

  • The green 'Book Now' button prompts immediate action and utilizes clear CTA phrasing.

  • The summary screen ensures accuracy and boosts user confidence before booking.

What I'd change

What I'd change

  1. The scrollable duration feature is often inefficient, error-prone, and less accessible. A button increment system with direct input fields offers quick, familiar adjustments and precise entries, optimizing space and enhancing usability compared to manual scrolling.

  1. The current button phrasing for confirming bookings is vague and lacks clarity. I recommend using more direct and action-oriented labels like “Confirm Booking” to clearly convey the intended action.

  1. Abort trip

Design choices

Design choices

  • Positioned a prominent circular button at the top of the screen, utilizing a bright green color

Justification

Justification

  • This function was integrated for safety purposes, allowing users to end their time travel trip early if needed.

  • Button at top of screen makes it easily accessible.

  • Large, bright green button was designed for high visibility and easy access, making it instantly recognizable as the abort trip control.

  • Circular shape draws attention, while the green color enhances contrast, ensuring quick, intuitive action in urgent situations, prioritizing user safety.

What I'd change

What I'd change

  1. I would use a red color to better represent the urgency of the action, signaling an emergency and conveying the critical nature of the decision. Additionally, labeling the button as “Abort Trip” would make the functionality explicitly clear to the user.

Final high-fidelity mock ups

Final high-fidelity mock ups

POV: It's 1:00am and your team has been designing in Figma for 24 hours…

Make my day, say hey!

Raeann Beckham